//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import atlantis_sword_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}


//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define Head
{
   set hotspot
   {
      version
      {
            Visual hero n siegfried head
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
   ContainLogic
   SetSelector
   {
	   set hotspot
	   {
	      version
	      {
				Visual infantry x evocatus_idlea
ReplaceTexture principes standard/hero n siegefried map
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
                                Connect FRONTABDOMEN heroglow hotspot
	      }
	   }
   }
   SetSelector
   {
	   set hotspot
	   {
	      version
	      {
				Visual Hero N Siegfried_CarryIdle
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
                                Connect FRONTABDOMEN heroglow hotspot
	      }
	   }
      }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
   ContainLogic
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual infantry x evocatus_WalkA
ReplaceTexture principes standard/hero n siegefried map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
                                Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual Hero N Siegfried_Carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.25 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
                                Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
  }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
     set hotspot
	   {
	      version
	      {
				Visual Infantry X Evocatus_AttackA
ReplaceTexture principes standard/hero n siegefried map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.72 true   
                  tag GenericSound 0.72 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
                                Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
     set hotspot
	   {
	      version
	      {
				Visual Infantry X Evocatus_AttackA
ReplaceTexture principes standard/hero n siegefried map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.72 true   
                  tag GenericSound 0.72 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
                                Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
ReplaceTexture principes standard/hero n siegefried map
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
                                connect TopOfHead blood hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
  SetSelector
  {
   ContainLogic
   SetSelector
   {
	   set hotspot
	   {
	      version
	      {
				Visual infantry x evocatus_boredb
ReplaceTexture principes standard/hero n siegefried map
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
                                Connect FRONTABDOMEN heroglow hotspot
	      }
	   }
     }
   SetSelector
   {
	   set hotspot
	   {
	      version
	      {
					Visual Hero N Siegfried_carrybored
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
                                Connect FRONTABDOMEN heroglow hotspot
	      }
	   }
     }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA
ReplaceTexture infantry g hoplite standard/hero n siegefried map
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
                                Connect FRONTABDOMEN heroglow hotspot
Connect TopOfHead Blood hotspot
         }
      }
   }
}